Characters

SayuSayu

Sayu

Sayu

A pint-sized ninja attached to the Shuumatsuban, who always seems sleep-deprived.

Anemo Element
4
Claymore Element
Claymore user
Ascension materials:
Vayuda Turquoise GemstoneMarionette CoreCrystal MarrowEnergy Nectar
Talent materials:
Guide to LightGilded ScaleEnergy Nectar

Stats:

Asc.Lv.Base HPBase ATKBase DEFCRIT RateCRIT DMGElemental Mastery
A0199420625.0%50.0%0
A690118542447455.0%50.0%96
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Ascensions:

Asc.MoraItems
A6120000
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Meta:

TitleMujina Ninja
Birthday19 October
AssociationInazuma
AffiliationShuumatsuban
ConstellationNyctereutes Minor
Element
Anemo Element
Anemo
Chinese voice actorSakula小舞
Japanese voice actor洲崎綾
English voice actorLilypichu (Lily Ki)
Korean voice actorLee Ji-hyeon

Specialty:

Dizziness-Be-Gone no Jutsu Version 2.0
Dizziness-Be-Gone no Jutsu Version 2.0
can be obtained by using
Sayu
Sayu
while cooking
Onigiri
Onigiri

Videos:

Character Demo - "Sayu: Yoohoo Art, Mujina Escape"
Collected Miscellany - "Sayu: Whirling Windwheel"

Talents:

Normal Attack: Shuumatsuban Ninja Blade
Normal Attack: Shuumatsuban Ninja Blade

Normal Attack

Performs up to 4 consecutive strikes.

Charged Attack

Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.

At the end of the sequence, performs a more powerful slash.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Talent values:
NameLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11
1-Hit DMG72.2%78.1%84.0%92.4%98.3%105.0%114.2%123.5%132.7%142.8%154.3%
2-Hit DMG71.4%77.2%83.0%91.3%97.1%103.8%112.9%122.0%131.1%141.1%152.5%
3-Hit DMG43.4%+43.4%47.0%+47.0%50.5%+50.5%55.5%+55.5%59.1%+59.1%63.1%+63.1%68.7%+68.7%74.2%+74.2%79.8%+79.8%85.9%+85.9%92.8%+92.8%
4-Hit DMG98.1%106.1%114.1%125.5%133.5%142.6%155.2%167.7%180.3%194.0%209.7%
Charged Attack Spinning DMG62.5%67.6%72.7%80.0%85.1%90.9%98.9%106.9%114.9%123.6%133.6%
Charged Attack Final DMG113%122%132%145%154%164%179%193%208%224%242%
Charged Attack Stamina Cost40.0/s
Max Duration5.0s
Plunge DMG74.6%80.7%86.7%95.4%101.5%108.4%118.0%127.5%137.0%147.4%157.8%
Low/High Plunge DMG149%/186%161%/201%173%/217%191%/238%203%/253%217%/271%236%/295%255%/318%274%/342%295%/368%316%/394%
Talent costs:
Lv.MoraItems
910700000
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Yoohoo Art: Fuuin Dash
Yoohoo Art: Fuuin Dash

The special technique of the Yoohoo Ninja Arts!

Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

Press

Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Hold

Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.

During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.

The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption

If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.

Elemental Absorption may only occur once per use of this skill.

Sayu can pull this skill off with her eyes closed. This technique was originally created for escaping, but now that she's got a Vision, might as well make her foes eat dirt while she's at it.

Talent values:
NameLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13
Fuufuu Windwheel DMG36.0%38.7%41.4%45.0%47.7%50.4%54.0%57.6%61.2%64.8%68.4%72.0%76.5%
Fuufuu Whirlwind Kick Press DMG158.4%170.3%182.2%198.0%209.9%221.8%237.6%253.4%269.3%285.1%301.0%316.8%336.6%
Fuufuu Whirlwind Kick Hold DMG217.6%233.9%250.2%272.0%288.3%304.6%326.4%348.2%369.9%391.7%413.4%435.2%462.4%
Fuufuu Windwheel Elemental DMG16.8%18.1%19.3%21.0%22.3%23.5%25.2%26.9%28.6%30.2%31.9%33.6%35.7%
Fuufuu Whirlwind Kick Elemental DMG76.2%81.9%87.6%95.2%100.9%106.6%114.2%121.9%129.5%137.1%144.7%152.3%161.8%
Max Duration (Hold)10.0s
CD6.0 to 11.0s
Talent costs:
Lv.MoraItems
910700000
Click to expand...
Yoohoo Art: Mujina Flurry
Yoohoo Art: Mujina Flurry

The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.

Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.

Muji-Muji Daruma

At specific intervals, the Daruma will take one of several actions based on the situation around it:

·If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.

·If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.

People who don't know the first thing about ninjutsu love to watch Sayu show off this skill, and some have tried to learn it from her. But Sayu just wants to sleep and not be disturbed.

Talent values:
NameLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13
Skill Activation DMG117%126%134%146%155%164%175%187%199%210%222%234%248%
Skill Activation Healing92.2% ATK+57799.1% ATK+635106.0% ATK+698115.2% ATK+765122.1% ATK+837129.0% ATK+914138.2% ATK+996147.5% ATK+1083156.7% ATK+1174165.9% ATK+1270175.1% ATK+1371184.3% ATK+1477195.8% ATK+1588
Muji-Muji Daruma DMG52%56%60%65%69%73%78%83%88%94%99%104%111%
Muji-Muji Daruma Healing79.9% ATK+50085.9% ATK+55091.9% ATK+60599.8% ATK+663105.8% ATK+726111.8% ATK+792119.8% ATK+863127.8% ATK+938135.8% ATK+1017143.8% ATK+1101151.8% ATK+1188159.7% ATK+1280169.7% ATK+1376
Duration12.0s
CD20.0s
Energy Cost80
Talent costs:
Lv.MoraItems
910700000
Click to expand...

Passives:

Someone More Capable
Someone More Capable

When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.

This effect can be triggered once every 2s.

Unlocks at ascension 1
No Work Today!
No Work Today!

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:

·When healing a character, it will also heal characters near that healed character for 20% the amount of HP.

·Increases the AoE of its attack against opponents.

Unlocks at ascension 4
Yoohoo Art: Silencer's Secret
Yoohoo Art: Silencer's Secret

When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.

Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.

Unlocked by default

Constellations:

Multi-Task no Jutsu
Multi-Task no Jutsu

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.

Egress Prep
Egress Prep

Yoohoo Art: Fuuin Dash gains the following effects:

·DMG of Fuufuu Whirlwind Kick in Press Mode increased by 3.3%.

·Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.

Eh, the Bunshin Can Handle It
Eh, the Bunshin Can Handle It

Increases the Level of Yoohoo Art: Mujina Flurry by 3.

Maximum upgrade level is 15.

Skiving: New and Improved
Skiving: New and Improved

Sayu recovers 1.2 Energy when she triggers a Swirl reaction.

This effect occurs once every 2s.

Speed Comes First
Speed Comes First

Increases the Level of Yoohoo Art: Fuuin Dash by 3.

Maximum upgrade level is 15.

Sleep O'Clock
Sleep O'Clock

The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:

·Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum of 400% ATK can be gained via this method.

·Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.